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Devlog
Scorched 1.5 is out!
June 22, 2026
by
ivangreen
#update, #changelog, #v1.5
The biggest update yet — menus, modes, balance and a ton of new features. Menu — now with mode selection, maps, difficulty levels and more. Smart lava — pulls back when you're close, speeds up w...
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Scorched 1.4 is out!
June 22, 2026
by
ivangreen
#update, #changelog, #v1.4
The game is no longer just about jumping — it's about choosing targets, timing risks and grabbing the right effects. Special blocks — new platforms with smooth color transitions that give effects...
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Scorched 1.3 is out!
June 22, 2026
by
ivangreen
#update, #changelog, #v1.3
Easier start — ball now always spawns on a platform, spawn point moved lower. Platforms recolor every 500m. Step on a platform — neon glow activates. Music fully reworked — 3 new epic tracks add...
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Scorched 1.2 is out!
June 22, 2026
by
ivangreen
#update, #changelog, #v1.2
Milestone bonuses based on your high score: 5k → start with a random temporary buff 10k → start with a positive permanent effect 15k → both at once Trail rework: smooth color transitions, defaul...
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Scorched 1.1.5 is out!
June 22, 2026
by
ivangreen
#update, #changelog, #v1.1.5
New lava type incoming: poison/elixir — still in development. New Blingy buff effect: increases lava acceleration. Speed buff reworked — now scales up 25, 30, 35% and so on (and down the same way)...
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Scorched 1.1 is out!
June 22, 2026
by
ivangreen
#update, #changelog, #v1.1
Game code got a big cleanup. Here's what changed: New modifier system — every 5-15 Blingy buffs a modifier drops. Two modifiers so far: mystery jump counter and big ball mode. New permanent buff: te...
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First release
June 22, 2026
by
ivangreen
#release, #v1.0
Scorched is finally here! 🎱🔥 Scorched is an endless upward runner — you launch a ball like a slingshot, escaping rising lava. No jump button. Just aim and fire. How it works: - 3 charges — w...
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